Outside of Kodable's structured lessons and levels, students have the opportunity to create their own mazes, fuzzes and games.

When students log into their profiles, they can go to different buildings in Fuzztopia based on what they want to create.

There are 3 main buildings for student creations: 

  1. Fuzz Builder
  2. Maze Maker
  3. Game Maker

Fuzz Builder

Build your own fuzz character in JavaScript or Swift. 

  • After completing any 6 levels, students will be able to build their own fuzz.
  • Students will modify fuzz properties in JavaScript syntax (body color, eye color, type of mouth, accessories) to design their fuzz. 
  • Additional properties to use in fuzz designs will be awarded throughout level completion in the game.

Maze Maker

Design your own levels and show off your coding skills. Share mazes with your classmates. 

  • Since students need to learn the coding concepts to create solvable mazes first, the Maze Maker unlocks after completing any 30 levels. 
  • If students start at the first Sequence lesson and complete the levels in order, they will be able to access Maze Maker after the first Conditions lesson. 
  • Additional commands (conditions, loops, functions) unlock gradually as students complete levels in each unit.

Game Maker

Design your own matching game by modifying properties in JavaScript or Swift. 

The Game Maker introduces students to JavaScript or Swift syntax.  Kodable guides students through writing their first lines of code to make their own games! Through the student editor, students will write strings and integers for the properties below and more:

  • The game's background image 
  • The name of their game 
  • Game instructions for players
  • Number of asteroids in the field
  • Fuzz ball speed 
  • Number of points awarded for each asteroid combo

Learn more about our creative elements in our Tips and Tutorials series and our blog.

Check out our mini lessons in our Lesson Library for ideas on ways to spark student creativity! 

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