There are so many unique places to show off your creativity in Kodable! Students can design their own mazes, games, pet homes and our special characters, Fuzzes.
Students will unlock the following creative buildings in Fuzztopia after they reach a code rank of 4.
Additional properties (costumes, items) to use in fuzz designs will be awarded throughout level completion in the game.
Don't forget to enable passwords on your student profiles to keep fuzz designs and names secure on student accounts!
Students design their own levels and apply coding concepts such as sequence, conditions, loops, and functions that are learned throughout the game. In Maze Maker, students can design and decorate their own mazes, share them with their classmates or publish their mazes so children around the world can play and react.
In Game Designer, FuzzBuzz, our trusty helper will guide students through writing their first lines of code to make and change their own games. Like the Maze Maker, students can play games created by classmates.
Through the student editor, students will create a name for their game, playing instructions, and use strings and integers for the properties below:
The game's background image
The name of their game
Game instructions for players
Number of asteroids in the field
Number of points awarded for each asteroid combo
Learn more about our creative elements in our Tips and Tutorials series and our blog.
Our Pets aren't just fuzzy and cute, they also help us learn a lot of neat things! Robotics and automation are all around us and continue to evolve. In Kodable Pets, children are able to program robots to help care for their pets. Want your dog, Spot, to be fed instantly? Program your CareBot to give him a cupcake every time he's hungry. As children move through pets, they will be able to increase their code rank, unlocking a variety of CareBots and design the Pet room of their dreams.
Learn more about Pets here.