Outside of Kodable's structured lessons and levels, students have the opportunity to create their own mazes, Fuzzes and design their own games.

When students log into their profiles, they can go to different buildings in Fuzztopia based on what they want to create.

There are 3 main buildings for student creations: 

  1. Fuzz Builder

  2. Maze Maker

  3. Game Designer

Fuzz Builder

Students build their own Fuzz (or complete fuzzFamily!) in JavaScript or Swift. 

  • After reaching a code rank of 4, students will unlock the Fuzz Builder and be able to build their own fuzzes.

  • Students will create fuzzes by adding and changing fuzz properties in JavaScript or Swift syntax (body color, eye color, type of mouth, accessories) to design their fuzz. 

  • Additional properties (costumes, items) to use in fuzz designs will be awarded throughout level completion in the game.

  • Don't forget to enable passwords on your student profiles to keep fuzz designs and names secure on student accounts!

Maze Maker

Students design their own Smeeborg levels and apply Sequence, Conditions, Loops, and Functions knowledge. Student mazes save after they solve them so anyone in the class can play, "like", and create editable copies of each other's levels created.

  • Since students need to learn the coding concepts to create solvable mazes first, the Maze Maker unlocks after reaching a code rank of 4. This means if students start at the first Sequence lesson and complete the levels in order, they will be able to access Maze Maker after the first Conditions lesson. 

  • Additional commands (conditions, loops, functions) unlock gradually as students complete levels in each unit.

Game Designer

Students design their own Asteroidia game in JavaScript or Swift. 

The Game Designer guides students through writing their first lines of code to make and change their own games. Like the Maze Maker, students can play games created by classmates and give collaborative feedback.

Through the student editor, students will create a name for their game, playing instructions, and use strings and integers for the properties below:

  • The game's background image

  • The name of their game 

  • Game instructions for players

  • Number of asteroids in the field

  • Furball speed 

  • Number of points awarded for each asteroid combo

Learn more about our creative elements in our Tips and Tutorials series and our blog. Don't forget to check out our mini lessons in our Lesson Library for ideas on ways to spark student creativity!

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