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Creating in Kodable
How to: Kodable Game Designer
How to: Kodable Game Designer

Design, build, and test your own games using real JavaScript!

Jon Mattingly avatar
Written by Jon Mattingly
Updated over a week ago

Game Designer builds on this concept learned while playing Kodable, including “variables”: strings, integers, and arrays. Students expand their understanding of these concepts by changing values that actually modify their version of the Asteroidia game found in the Astroid Belt. This could be which way the asteroids drop, the name of their games, and even the difficulty itself!

Using the Kid-Optimzed Development Center (KODE) , students will modify string and integer values for the properties below and more:

  • The game's background image 

  • The name of their game 

  • Game instructions for players

  • Number of asteroids in the field

  • Fuzz ball speed 

  • Number of points awarded for each asteroid combo

Where do my learners go to use Game Designer? 

When learners log into their profiles, Game Designer is located on the left side of Fuzztopia.

Why don't my learners have access to the Game Designer or more variables to use to create their games?

Since learners need to learn the coding concept to create playable games first, Game Designer unlocks in Fuzztopia once students have reached Kode Rank 7.

Unlocking Game Designer:

After learners have reached Kode Rank 7, located near the players profile name, Game Designer is unlocked! We suggest learners play through the Kodable Galaxy to understand the concepts and how the Game Designer works.

Earning more Variables:

As learners progress through the Astroid Belt, they unlock more variables -- like throwing speed -- to use to enhance their games. Unlocking these items happens when a player completes a lessons and wins a treasure chest.

How to get started?

Watch and try this Game Designer coding mission!

Note: Premium and Premium+ subscribers have the option to enable or disable various areas in the game. Game Designer is automatically enabled but can be disabled using the Manage Fuzztopia tool explained below. Buildings unlock when students earn the keys. Teachers can override the keys students earn and lock building within Fuzztopia at their discretion .

Go to My Classes, Assignments then Manage Fuzztopia

You can chose to lock certain buildings or all of them by moving the toggle to left, locked state and then saving changes.

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