We have three all new self-guided activities for your students to complete this year. Each of these activities encourage creativity and design thinking along with learning about programming. You can read about each of them below. We also have all of the lesson plans and activities from previous years. You can view a full list of all Hour of Code activities at kodable.com/hour-of-code.

New Kodable Activities

Make Mazes with Kodable - for grades K-2

The Kodable Maze Maker activity walks students through a few levels of Kodable and ends with a prompt encouraging them to create a maze making a shape. Students can select their grade to complete the age appropriate prompt and activities. If this is your students' first time trying Kodable, we do encourage you to use the brief teacher lesson here

Build Your Own Kodable Fuzz - for grades 2-5

The Kodable Fuzz Builder Activity includes a video prompt encouraging students to create a fuzz using JavaScript inspired by their favorite story or character. The students will be guided through creating their fuzz. Then students complete a selection of Kodable mazes with their new fuzz. We do encourage you to use the brief teacher lesson here

Note: This is an advanced tutorial. It is recommended that second grade students have previous Kodable experience before attempting this. 

Create Games with Kodable - for grades 3-5

The Kodable Create Games Activity includes a video prompt encouraging students to think about a friend or family member and create a game for them. They will explore intermediate programming concepts including variables/properties before building a space puzzler game using Object-Oriented Programming and JavaScript. We do encourage you to use the brief teacher lesson here

Classic Kodable Hour of Code Activity - for all grades

If you're looking for a completely self guided activity and want to complete the classic introduction to coding and Kodable. You can get your students started by going to our Hour of Code Game page, there you can log in with a class code or play without saving.  Once students are logged in, they can click the "Explore" button. This will take students to the first level that is appropriate for their grade.

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