In addition to Kodable's many structured lessons and levels, learners can create and use their own custom Fuzzes by applying concepts learned throughout the product.
Where do my learners go to build a custom Fuzz?
When learners log into their profiles, the Fuzz Builder is located on the left side of Fuzztopia. It unlocks through gameplay as follows:
Kodable Home Version:
Once a learner has completed one level of Smeeborg and moved up to Rank 1, the Fuzz Builder unlocks in Fuzztopia.
Kodable School Version:
Once a learner has moved up to Rank 4, the Fuzz Builder unlocks in Fuzztopia.
How does the Fuzz Builder work?
Students select Fuzz Properties and Functions from the Utility Area. Then, lines of code will appear in the Source Editor for each of the bodies, eyes, mouths, hats, or items the child selects. This code is based on the coding language selection in the Toolbar. In addition, the input of code results in an output in the Simulator - a brand new fuzz character!
Learners can build as many fuzzes as they want. Students using Kodable in school can also edit/remix the fuzz characters built by their classmates' by modifying the Fuzz properties.
Why don't my learners have access to the Fuzz Builder or more properties to use to create their custom fuzzes?
Additional properties to use in Fuzz designs are awarded as learners complete levels.
Every time a learner moves up a rank (by completing several levels and completing challenges), they earn a spin at the properties wheel.
Learners spin the wheel and tap “stop” to see which new property they won. Properties that can be won include new body colors, mouths, eyes, and fun costume accessories.
How do my learners use their custom Fuzzes?
Once a learner has created and saved their new Fuzz, that Fuzz becomes available for the learner to select as their avatar to play with throughout Kodable.
For example, if a learner creates a new fuzz in the Fuzz Builder (shown above under "Your Fuzzes"), that fuzz will then be featured in the Smeeborg maze levels (shown below).
How to get started?
Try this beginner activity introducing properties to make a Fuzz!
Note: the Fuzz Builder has gotten an upgrade since this Coding Mission was created. The interface will look a little different, but the mechanics are the same!
Learn more about the KODE editor in Kodable here.